Most analog synthesizers use subtractive
synthesis to get the sounds they produce. That is, start out with sounds
that have lots of harmonics and then selectively remove them to get the desired
end result. One of the key components
for subtractive synthesis is a filter. A filter often defines the
characteristic "sound" of a synthesizer. Perhaps, filters are
the single most important element of an analog synthesizer. That is why
slogging through the upcoming verbiage is probably worthwhile.
Before we jump into filters, it is only
appropriate to first discuss harmonics. See, without a good understanding
of harmonics, the discussion of filters is only a bunch of gibberish. (It
might be gibberish anyway ... guess it depends on how well I can explain
harmonics!)
HARMONICS
Different, real instruments sound different from
each other even when playing the same note ... why? Harmonics. The
principal frequency (pitch) that you hear when a note plays, is called the fundamental.
The additional "stuff" that makes different instruments sound
different from each other are called harmonics. The pitch
(frequency) of the fundamental determines what note is heard. A sinewave
is the fundamental tone you associate with a given note. Note A1 has a
fundamental frequency of 55Hz and nothing else (if it is a sinewave). Harmonics
are nothing more than exact, whole multiples of the fundamental
pitch added in. That is very important to remember.
Let's 'do the math'. Note A1 fundamental is
55.000Hz. If A1 has a so-called "second harmonic", that means
another tone at a frequency of exactly 110.000Hz is mixed in with the
fundamental. Why 110Hz? The SECOND harmonic is exactly two times the
frequency of the fundamental (55Hz X 2 = 110Hz).
If our A1 note also has a "third
harmonic", what is the frequency of that harmonic? The THIRD
harmonic is exactly three times the frequency of the fundamental (55Hz X 3 =
165Hz). Yes, the fourth harmonic is exactly four times the fundamental
frequency. Does this go on forever? Theoretically, yes. But
when harmonics are at a frequency beyond human hearing, their existence is of no
practical consequence ... you can't hear 'em!
"You keep using the word exactly
in the above two paragraphs." "Do you really like typing that
much, or is there some point?" There is a point! If say, the
second harmonic was not "exactly" twice the frequency of the
fundamental, you would not hear a different sound of the fundamental note ...
you would hear two notes! The second harmonic of note A1 happens to be the
fundamental frequency of note A2!!! Well, why then when I play A1 and A2
at the same time, do I hear two notes? A1 and A2 are theoretically related
by a factor of two, but will be detuned slightly on purpose. Analog
synthesizers cannot be exact in the frequencies they produce. They are
very close, but not exact, and are "detuned" by the fact that analog
circuits are inherently imperfect. But harmonics ARE exact or they are not
harmonics. A violin cannot produce "exact" note pitches.
It will always be a wee bit high or a wee bit low. But a digital
synthesizer (not an analog one) CAN produce EXACT pitches. It turns out,
producing pitches of exact frequencies does not sound all that good.
They "sound" like a machine. So digital synths have a
built-in detuning to make them sound more "natural". (Or they
are designed in such a way so as to not produce "exact" pitches in the
first place.)
"Okay, so a fundamental is the pitch my
brain perceives as the note being played, and the presence of various harmonics
makes different instruments playing the same note, sound different,
right?" Yes. "How does my brain know which is the
fundamental and which are the harmonics?" That is an excellent
question! And the answer is: The amplitude of the
fundamental pitch will always be greater than the sum of the amplitudes of all
the harmonics that are present. That is how your brain knows which
note is playing ... the fundamental is the loudest bit!
"So a VCO that puts out different
'waveforms' as you called them, are actually made up of different harmonics
mixed in different strengths, and added to a common fundamental?"
Yes, yes, yes!!! The electronic circuits in a VCO can hack up the waveform
in various ways, and the result is different "sounding" waves of the
same perceived pitch. By jove I think you've got it!
FILTERS
A filter is a module that attenuates signals,
depending on their frequency. They are in other words, a frequency
selective piece of wire. Some frequencies might be attenuated out of
existence, other frequencies might pass through unaltered, and still other
frequencies might actually be amplified as they pass through. But the
"magic" of filters is that most of them can change the frequencies
blocked, passed through, or amplified, under voltage control! Change the
control voltage and the filter changes what gets through and what is
blocked. Brilliant! And these changes can be done slowly or extremely
fast, depending on what the source of the control voltage might be.
Very slowly, pronounce this word: "beeeooooowwww".
You just made your vocal tract perform a very common filter action ... a
low-pass filter. In fact, early speech synthesizers only had a couple of
noise sources and some filters. Together, they could create human
speech! I think you are starting to get the idea that filters are a very
important part of analog synthesis.
All filters have a few things in common.
First of all, they pass some audio frequencies and attenuate others. They
have a signal input, one or more signal outputs, and a control input which
varies the frequency at which the filter operates. Filters
are generally classified by their characteristic response.
The Low-Pass Filter
The following "graph" shows the
frequency response of a typical low-pass filter. The vertical axis
represents the relative amplitude of an output signal. The horizontal axis
represents the frequency at which that amplitude is obtained. Once there
is a frequency presented to the signal input, that is greater the frequency of
the filter's "knee", the frequency will be reduced in amplitude.
The higher the input frequency, the less of that frequency will appear at the
output:

The High-Pass Filter
The following shows the frequency response of a
typical high-pass filter. The vertical axis represents the relative
amplitude of an output signal. The horizontal axis represents the
frequency at which that amplitude is obtained. Once there is a frequency
presented to the signal input, that is less than the frequency of the filter's
"knee", the frequency will be reduced in amplitude. The higher
the input frequency, more of that frequency will appear at the output. The
high-pass filter functions as a mirror-image of a low-pass filter:

The Band-Pass Filter
The following shows the frequency response of a
typical band-pass filter. Notice that only a small band of frequencies are
passed and many others are simply ignored. A guitar "Wah-Wah"
pedal uses a filter similar to the response of a band-pass filter. In that
case, the "wah" sound is created when the "knee" point of
the filter is shifted up and down the audio spectrum. This causes some
notes and harmonics to be emphasized while others are attenuated.

The Resonant Low-Pass Filter
Filters often include the ability to increase
resonance at the knee frequency. When that happens, the filter response
starts looking like that depicted below:

Notice that the average response has dropped but
around the knee it remains the same. If the resonance is increased
further, the low-pass filter can oscillate as a sinewave oscillator.
Other filter types often have a resonance control
that will create a similar hump in the response curve. That makes the
filtering sound much more pronounced if carried to an extreme.
The most useful aspect of filters is that the
frequency where the "knee" occurs, is voltage controllable. Like
with a VCO, the filter's knee range can often span the entire audio spectrum and
beyond.
